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Nick Matocho's avatar

I worked at Bethesda when we were putting out Fallout 76 and just about anyone with eyes could tell you it needed to cook for like 2 more years. But the people at the top, the ones who don't play games, saw a deadline and money and matched the two. Apparently 76 is fine now, and it would've been much more popular if you got the goodwill from the consumers out the gate by not dropping an absolute turd for $60. I say this because after what feels like 3 years of continuous leaks from the Suicide Squad game, I can only imagine those devs are feeling the exact same way. They see the issues THEY KNOW are issues, being complained about before the public should even be able to see them, and are powerless to change it.

That being said, I gotta ask - would you prefer to work on an absolute bomb that is joked about (like Fallout 76), or something that comes out and people instantly forget / or didn't even know existed, like Rage 2? I have the misfortune of having worked on both.

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Patrick Kindlon's avatar

I'm early in my games career, so I think I could only fail up at this point. I'll take the infamy of a bad game.

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Nick Matocho's avatar

I feel the same way. Mentioning something you worked on for over a year to crickets or a "when does that come out?" feels far worse than general apologetic words

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